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Part II: Spatial Analysis and Synthesis with Gis - CEdge Learn
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Geographic Information Systems
Introduction to GIS
Part II: Spatial Analysis and Synthesis with Gis
Part II: Spatial Analysis and Synthesis with Gis
Curriculum
17 Sections
156 Lessons
10 Weeks
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Chapter 6: Analysis of GIS Data by Simple Examination
9
239.240
Information
239.241
Computer Hardware—What a Computer Does
239.242
Continuous and Discrete Phenomena
239.243
Some Implications of Discrete Representation for GIS
239.244
Scientific Notation, Numerical Significance, Accuracy, and Precision
239.245
Precision vs. Accuracy
239.246
Basic Statistics
239.247
Putting Values into Classes
239.248
Measurement Scales
Step-by-Step
28
249.250
Examining the Toolbars
249.251
Pointing at Records
249.252
Two Windows Are Available for Selecting
249.253
Selecting Records (and, Thereby, Features)
249.254
Looking at the Other Capabilities of the Options Menu
249.255
Selecting Features (and, Thereby, Records)
249.256
Quick Selection of Features
249.257
Selecting by Location
249.258
Reviewing and Understanding Actions on the Table of Contents
249.259
Layers and the Data Frames
249.260
Changing Layer Properties
249.261
Thinking about Maps Again
249.262
Classification (or Categorization) and Symbolization
249.263
User Selection of Classes
249.264
A More Careful Look at Equal Intervals
249.265
Defined Interval
249.266
Quantiles
249.267
Standard Deviation
249.268
Natural Breaks
249.269
Normalization
249.270
Using Charts and Graphs
249.271
Making a Layout
249.272
Obtaining Data from the U.S. Bureau of the Census
249.273
Converting the Census Data Spreadsheet to dBASEIV Format
249.274
Using TIGER-Based Street and Block Shapefiles from Esri
249.275
Assessing What We Have and What We Need to Solve the Problem
249.276
Converting the Relevant Files to Cartesian Coordinates
249.277
Finally
Chapter 7: Creating Spatial Feature Classes Based on Proximity, Overlay, and Attributes
5
278.279
Generating Features Based on Proximity: Buffering
278.280
Generating Features by Overlaying
278.281
Overlaying with Line and Point Feature Classes
278.282
Spatial Joins in General
278.283
Deriving Feature Classes by Selecting Attributes: Extraction
Step-by-Step
15
284.285
Using ArcToolbox to Make Buffer Zones around the Roads
284.286
Variable-Width Buffers
284.287
Make a New Feature Class from a Subset of Polygons: Extract
284.288
More Complex Queries—And’s and Or’s
284.289
Other Polygon Spatial Joins: Intersect and Identity
284.290
The Getrich Saga
284.291
Deriving Information by Combining Tables
284.292
Overlaying the Feature Classes
284.293
Create a Python Script from the Gold Model
284.294
Modify the Python Script from the Gold Model
284.295
Execute the Python Script
284.296
Understanding Dissolve
284.297
Making New Sites that Including the COST_HA Field
284.298
Considering the Site Eccentricity Criterion
284.299
Making a Model of the Wildcat Boat Solution
Chapter 8: Spatial Analysis Based on Raster Data Processing
36
300.301
A Really Different Processing Paradigm
300.302
Facts about Rasters
300.303
Coordinate Space
300.304
Rasters with Integer Cell Values
300.305
Rasters with Floating-Point Values
300.306
What Is Raster Storage and Processing Good For?
300.307
Rasters and Features
300.308
Rasters: Input, Computation, and Output
300.309
Where Raster Processing Shines: Cost Incurred Traveling over a Distance
300.310
Proximity Calculation with Rasters
300.311
Human Activity, Cost, and Distance
300.312
Euclidean Distances on the Raster
300.313
Euclidean Distance and the Spatial Analyst
300.314
Proving Pythagoras Right
300.315
Finding the Closest of Multiple Source Cells
300.316
Excluding Distances beyond a Certain Threshold
300.317
Other Factors That Influence Cost
300.318
The Cost Distance Mechanism
300.319
The Cost Distance Calculation
300.320
Path Calculation in Euclidean Distance and Cost Distance
300.321
Understanding How Total Costs Are Calculated
300.322
Getting More Information: Paths and Allocations
300.323
Direction and Allocation Rasters for Euclidean Distance
300.324
Direction and Allocation Rasters for Cost Distance
300.325
A Major Application of Raster Processing: Hydrology
300.326
Basic Surface Hydrology
300.327
Basic Surface Hydrology Concepts
300.328
Calculating Flow Direction
300.329
The Ultimate Destination of Water Is Off the Raster Area
300.330
Flow Accumulation: Drainage Delineation and Rainfall Volume
300.331
Nonuniform Rainfall
300.332
Calculating the Length of a Potential Linear Water Body
300.333
Assigning Identities to Streams
300.334
Vector vs. Raster Representation
300.335
Assigning Orders to Stream Links
300.336
Watersheds and Pour Points
Step-by-Step
30
337.338
The Raster Calculator—Integer Rasters
337.339
Arithmetic Calculation
337.340
Boolean Operations
337.341
Floating-Point Rasters
337.342
Setting the General and Raster Environment
337.343
Converting Features to Rasters
337.344
Creating Rasters with Linear Features
337.345
Buffering with Spatial Analyst (Maybe)
337.346
Buffering—Plan B
337.347
Reclassifying the Data
337.348
Adding the Rasters with the Raster Calculator
337.349
Converting Zones to Regions to Find Individual Sites
337.350
Points and Density
337.351
Thiessen, Dirichlet, Voronoi (and, of course, Decartes)
337.352
Making a Raster Showing Straight-Line Distances to a Single Place
337.353
Examining Many Source Cells and the Capping Distance
337.354
Developing a Raster with Cost Distance
337.355
Creating Direction and Allocation Rasters
337.356
Using Cost Distance to Make Direction and Allocation Rasters
337.357
Calculating a Least-Cost Path from “A” to “B”
337.358
Setting Things Up
337.359
Preparing to Create a Cost Surface
337.360
Building a Cost Surface
337.361
Improving the Understandability of the Map
337.362
Examining the Surface with Various Spatial Analyst and 3D Tools
337.363
Determining the Stream Channels
337.364
Calculating Stream Order
337.365
Numbering Each Stream Individually
337.366
Identifying Basins
337.367
Finding Pollution Culprits
Chapter 9: Other Dimensions, Other Tools, Other Solutions
1
368.369
Two Different Third Dimensions: The Temporal and the Vertical Spatial
The Third Spatial Dimension
3
370.371
3-D: 2-D (Spatial) Plus 1-D (Spatial)
370.372
ArcScene
370.373
ArcGlobe
The Third Spatial Dimension
12
374.375
An (Almost) New Software Package: ArcScene
374.376
ArcScene
374.377
What’s 3-D and What’s Not
374.378
Viewing 3-D Data with Animation
374.379
Making a TIN and Other 3-D Representations of Elevation
374.380
Creating DEM files with Kriging
374.381
Creating a Map of Contour Lines
374.382
Two-and-a-Half Dimensions (2.5-D): Calculating Volumes
374.383
Calculating a Volume with ArcGIS
374.384
Other Neat Stuff You Can Do with 3D Analyst: Viewshed and Hillshade
374.385
A Closer Look at ArcGlobe and Adding Data to It
374.386
Making a Terrain
The Time Dimension: OVERVIEW
1
387.388
3-D: 2-D (Spatial) Plus 1-D (Temporal)
The Time Dimension: STEP-BY-STEP
1
389.390
Sliding through Time—Seeing Changes in Features at Intervals
Address Geocoding: OVERVIEW
4
391.392
A Second Fundamental Way of Defining Location
391.393
TIGER/Line Files
391.394
Precision of the Geographic Coordinates in TIGER Files
391.395
Address Locators
Address Geocoding: STEP-BY-STEP
5
396.397
Finding the Geographic Position of an Address “Manually”
396.398
Making an Address Locator
396.399
Finding the Geographic Position of an Address “Automatically”
396.400
TIGER Files and ZIP Codes
396.401
More to Know—More Information Available
Analysis of Networks: Overview
1
402.402
Analysis of Networks: Overview
Analysis of Networks: Step-by-step
2
403.404
Finding the Shortest Route to a Facility
403.405
Allocating Territories to Facilities
Linear Referencing: Overview
1
406.406
Linear Referencing: Overview
Linear Referencing: STEP-BY-STEP
2
407.408
Intersecting Route Events
407.409
What’s Not Covered Here
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