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Part 1: Getting Ready - CEdge Learn
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Computers
Software Development & Engineering
General
Part 1: Getting Ready
Part 1: Getting Ready
Curriculum
2 Sections
10 Lessons
10 Weeks
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Chapter 1: What Is Flutter?
3
13.14
Hardware and Software (Things You May Already Know)
13.15
Where Does Flutter Fit In?
13.16
Enough New Terminology! What’s Next?
Chapter 2: Setting Up Your Computer for Mobile App Development
7
17.18
The Stuff You Need
17.19
What to Do
17.20
Dealing with the Devil’s Details
17.21
Divisiveness Among Devices
17.22
Using Android Studio
17.23
Running This Book’s Sample Programs
17.24
Were These Setup Steps Fun or What?
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